Rigidbody A component that allows a GameObject to be affected by simulated gravity and other forces.More info See in Glossary: specially-configured GameObjects that capture and display the world to the player. The output is either drawn to the screen or captured as a texture. Cameras A component which creates an image of a particular viewpoint in your scene.Nurbs, Nurms, Subdiv surfaces must be converted to polygons. Unity supports triangulated or Quadrangulated polygon meshes. Meshes make up a large part of your 3D worlds. More info See in Glossary: this component defines how the 3D shape defined by the Mesh The main graphics primitive of Unity.
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